Star Conflict is a team game. “Stay together, otherwise they will smear us!” Advises a strong captain voice. Case advises. To stick together is the most important, though not the only, detail of the mechanism of local teamwork. Part of the case in a complex combat system. At crazy speeds, please enemies with laser special effects and cover enemy ships with bright energy flames - this is not only wonderful in itself, it also feels great. But you don’t learn to navigate on the fly in three planes at once. Often, after the next series of maneuvers, the ship briskly flies upside down away from the scene of the fight. Fortunately, the pilots have a regular radar, so you quickly get used to the furious rhythm.
When star battles are raging everywhere, coordinating actions is not an easy task. In such circumstances, it would be useful to modify the command navigation. Now Star Conflict costs a concise communication system: it is possible to “highlight” one or another object on the radars of comrades and report something in the voice chat, but the overwhelming majority of pilots do not like to use it. But one thing is when this system is applied on land and in the air ... and quite another when it comes to space, where the top is easily confused with the bottom, and “left” and “right” are more relative concepts than usual .
Although with the squadron played, where they do not shy away from communicating with voice, the problems of orientation are solved by themselves. And the claims remain only to the set of regimes. On the fertile soil of interstellar battles, phased captures of space missions in the spirit of Assault from the Unreal Tournament, epic clashes of cyclopean frigates, as in EVE (this, by the way, is promised for a long time, and maybe even soon will be organized) even whole planets ...
The new regime - "Invasion" - in fact, the very open world, divided into forty-six sectors. The regime has a huge potential, and it seems that it will be seriously developed in additions and patches. Now flights in outer space are rather a contemplative story - there is no aggression in it that is going on in session battles.
From studies in space - piracy, the fight against piracy, the elimination of the alien threat. We kill at breakfast, kill at dinner and without fail unscrew a couple of starships for dinner. In the breaks, we consider the huge quiet space that we have to fly to get from sector to sector (although you can jump into sectors with large stations instantly, but this will cost you a lot of money). The choice of classes, however, is about the same everywhere. Is that in areas with free PvP, where you can fire at any ship, more fun.
But in any case, if you want PvE, then for now it is much more pleasant to spend time in instances missions. Now there are seven of them, the tasks in them are plus or minus the same, but the action is much more concentrated - you do not have to spend time on flights.
But with the setting of the ship full order. They allow to modify the engine, condenser, body, computer, shield, change tools, fasten combat modules with new abilities. Add to this a plate of forty-five talents, and it turns out that the same model can be collected in lots of different ways.
In this situation, it is not enough to assemble your ship - you need to balance the flotilla. Of course, it’s not necessary to count on the choice of random comrades in the steering wheel, but you can experiment in the company of familiar pilots. What if everyone is transferred to engineer ships able to restore the shield and strength of the Allied ships? They are not very fast, and the range does not differ ... but what if it works? And if it doesn't work, you can dilute such a squad with a couple of reinforced frigates. Or interceptors. Or frigates with interceptors. Or attack aircraft with reinforced interceptors. Options abound.