For today's youth, the Star Trek universe is just as important as the Star Wars universe. And if the second applicant successfully moved to the online world, things are not so smooth with Star Trek Online - in five years of development, the game changed the engine, the concept, and even the publisher with the developer. In this review, let's see what came out of the game Star Trek Online and whether there is anything in it besides the fan service.
The best part of the game is the ships in Star Trek Online and their battles in airless space. The game does not change the series - the victory is achieved with the help of bundles and successful maneuvers with competent distribution of the ship’s energy. Not enough firepower? Then trim the power of the engine and shields, then your guns will start to beat harder. Ships must be on the move all the time, trying to reach the enemy from the unprotected side.
The main task in the battle of ships is to make a tangible hole in the energy shield, and then send something weighty, for example, a torpedo, into an unprotected building. But if the enemy does not play the first day, he will be able to distribute energy shields evenly, and thereby close the damaged part by reducing the strength in other parts of the ship. In general, in the game Star Trek Online a lot of nuances, because of which it can be called fascinating.
When you increase the levels (here they are called ranks and ranks) officers will fill up your team, with the help of which access to special skills will be opened. For example, a professional from the engineering compartment will be able to repair a punched corps at lightning speed, and if a tactician sits on the bridge, you will be able to launch several missiles at once in battle. To replenish your team with professionals, you will need to explore the dangerous corners of the universe.
Quests are the main weapon Star Trek Online has received. Developers paid little attention to the collection of elements and important resources. This part is called “craft” and “search for resources” in MMORPG. Everything here is simplified and comes down to finding “anomalies” that come across in missions and are later exchanged for equipment. But while completing tasks, the captains fight each other in special PvP arenas, exploring many planets and star systems.
The most interesting thing is that the developers managed to realize a pause in the game, even if there are other players in the instance. A short hitch allows you to quickly assess the situation, select priorities and give orders to assistants. And so that hooligans do not abuse it, there is a built-in cooldown (that is, the option is unavailable for some time after use - this is done so that players do not press the pause button every second). As a result, STO is the first online game with a pause button and one of the first online RPGs with physics - well, or something similar. Every time the hero stumbles on a reinforced concrete beam or cobble, they fly off a few meters like balloons (either gravity plays pranks or the developers fake).
Shooting at STO is different from boevki in other MMORPGs. Here it does not look like a shooter: instead of catching the enemy's head in the sight, it is enough to select the target with the Tab key and pull the trigger. The game will automatically calculate all the formula bonuses and will give damage. Each barrel has three types of attack: standard, special (two-second daze for pistols, sniper shot for rifles, etc.) and a butt to the face. Some types of damage act better against robots, some against living organisms or specific races. But the depths of space battles are not here. To lay down any enemy detachment, it is enough to spam one or two buttons and run back behind the bodyguards when opponents break through the shield. The developers promise that in the release it will be possible to carry out combinations of shots and skills and due to this it will be faster to destroy various evil spirits.
During the first ground mission, you will be given a basic equipment kit (kit) - it determines your class. The tactical whale enhances the group’s firepower, the engineering gives access to grenades, field turrets and useful gadgets, the melee teaches kung-fu, and the scientific one the ability to resurrect allies and dismantle enemy guns. The cooler the set of equipment, the more unique abilities it has in it, the most advanced new clothes are rewarded for completing important story missions. Kits can be easily changed, so if you get tired of being Rambo - you can turn into a techie very quickly.
Fans of the series are waiting for Star Trek Online to explore unknown worlds, find lost planets and artifacts - and now the 3D aquarium is cramped for full-scale explorations and instead of those with illumination beauty, adventurers are offered space battles. However, the designer for creating new maps is on the way - the Genesis system, with the advent of which the galaxy will expand several times. At the time of writing, Genesis has not yet been installed on the test server, but the developers say that players will be able to customize star systems as subtly as their hero's appearance: choose scripts and scripts, races and anomalies. And as soon as the system is generated - go there for adventures.